Less than two years ago, Uncharted creator Amy Hennig had her story-based single-player Star Wars game, code-named Ragtag, shut down by EA. The message at the time? Single-player games do not make money – or at least, not enough – to continue justifying their existance.
And then the Battlefront 2 loot box drama happened.
Cut to this weekend, when Titanfall developer Respawn announced its story-based single-player Star Wars game, Jedi: Fallen Order, released by… EA. The publisher’s promise now? There will be no multiplayer, no loot boxes, so please enjoy this single-player experience.
No microtransactions. No loot boxes. And no, we won’t be adding them. A single-player Star Wars story for those of you who are ready to become a Jedi. https://t.co/kTheWVBjJc
— EA Star Wars (@EAStarWars) April 13, 2019
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What better time, then, to check in with Amy Hennig on her reaction to EA’s apparent U-turn on single-player – and to find out a little more about what her Ragtag project might have been.
Friend-of-Eurogamer Edwin Evans-Thirlwell spoke with Hennig at this weekend’s Reboot Develop conference in Dubrovnik – be sure to read his full interview on Eurogamer tomorrow morning.
Here, though, is Hennig’s immediate reaction to EA’s reveal:
“[It’s] odd!” Hennig told Eurogamer. “I have to be candid with you. I mean, it’s coming from the EA Star Wars Twitter handle, so it’s certainly part of the plan, but I don’t know whether it’s implicitly referencing previous comments they made after our project was killed?